dc4client
Contents:
dc4client
dc4client
Index
Index
A
|
C
|
D
|
E
|
F
|
G
|
J
|
L
|
M
|
N
|
P
|
R
|
S
|
T
|
U
|
W
|
X
|
Y
A
angle_std_dev (dc4client.send_data.PlayerModel attribute)
angular_velocity (dc4client.receive_data.ShotInfoSchema attribute)
(dc4client.send_data.ShotInfoModel attribute)
applied_rule (dc4client.send_data.ClientDataModel attribute)
AuthenticationError
C
center_guard (dc4client.send_data.PositionedStonesModel attribute)
center_house (dc4client.send_data.PositionedStonesModel attribute)
ClientDataModel (class in dc4client.send_data)
CoordinateDataSchema (class in dc4client.receive_data)
create_match() (dc4client.match_maker_client.MatchMakerClient method)
created_at (dc4client.receive_data.MatchDataSchema attribute)
D
data (dc4client.receive_data.StoneCoordinateSchema attribute)
dc4client
module
dc4client.dc_client
module
dc4client.match_maker_client
module
dc4client.receive_data
module
dc4client.send_data
module
DCClient (class in dc4client.dc_client)
E
emit() (dc4client.dc_client.MemoryBufferHandler method)
end_number (dc4client.receive_data.StateSchema attribute)
(dc4client.send_data.StateModel attribute)
end_setup_team (dc4client.receive_data.MixedDoublesSettingsSchema attribute)
extra_end_time_limit (dc4client.receive_data.MatchDataSchema attribute)
(dc4client.send_data.ClientDataModel attribute)
(dc4client.send_data.MatchModel attribute)
F
first_team_extra_end_remaining_time (dc4client.receive_data.StateSchema attribute)
first_team_id (dc4client.receive_data.MatchDataSchema attribute)
first_team_remaining_time (dc4client.receive_data.StateSchema attribute)
first_team_score (dc4client.send_data.ScoreModel attribute)
format() (dc4client.dc_client.JsonLineFormatter method)
G
game_mode (dc4client.send_data.ClientDataModel attribute)
GameMode (class in dc4client.send_data)
get_end_number() (dc4client.dc_client.DCClient method)
get_last_move() (dc4client.dc_client.DCClient method)
get_next_team() (dc4client.dc_client.DCClient method)
get_score() (dc4client.dc_client.DCClient method)
get_shot_number() (dc4client.dc_client.DCClient method)
get_stone_coordinates() (dc4client.dc_client.DCClient method)
get_winner_team() (dc4client.dc_client.DCClient method)
J
JsonLineFormatter (class in dc4client.dc_client)
L
last_move (dc4client.receive_data.StateSchema attribute)
M
match_id (dc4client.receive_data.MatchDataSchema attribute)
match_name (dc4client.receive_data.MatchDataSchema attribute)
(dc4client.send_data.ClientDataModel attribute)
(dc4client.send_data.MatchModel attribute)
match_team_name (dc4client.send_data.MixedDoublesTeamModel attribute)
(dc4client.send_data.TeamModel attribute)
MatchDataSchema (class in dc4client.receive_data)
MatchMakerClient (class in dc4client.match_maker_client)
MatchModel (class in dc4client.send_data)
MatchNameModel (class in dc4client.send_data)
max_velocity (dc4client.receive_data.PlayerSchema attribute)
(dc4client.send_data.PlayerModel attribute)
MemoryBufferHandler (class in dc4client.dc_client)
mixed_doubles (dc4client.send_data.GameMode attribute)
mixed_doubles_settings (dc4client.receive_data.StateSchema attribute)
MixedDoublesSettingsSchema (class in dc4client.receive_data)
MixedDoublesTeamModel (class in dc4client.send_data)
model_config (dc4client.receive_data.CoordinateDataSchema attribute)
(dc4client.receive_data.MatchDataSchema attribute)
(dc4client.receive_data.MixedDoublesSettingsSchema attribute)
(dc4client.receive_data.PhysicalSimulatorSchema attribute)
(dc4client.receive_data.PlayerSchema attribute)
(dc4client.receive_data.PowerPlayEndSchema attribute)
(dc4client.receive_data.ScoreSchema attribute)
(dc4client.receive_data.ShotInfoSchema attribute)
(dc4client.receive_data.StateSchema attribute)
(dc4client.receive_data.StoneCoordinateSchema attribute)
(dc4client.receive_data.TournamentSchema attribute)
(dc4client.receive_data.TrajectorySchema attribute)
(dc4client.send_data.ClientDataModel attribute)
(dc4client.send_data.MatchModel attribute)
(dc4client.send_data.MixedDoublesTeamModel attribute)
(dc4client.send_data.PhysicalSimulatorModel attribute)
(dc4client.send_data.PlayerModel attribute)
(dc4client.send_data.ScoreModel attribute)
(dc4client.send_data.ShotInfoModel attribute)
(dc4client.send_data.StateModel attribute)
(dc4client.send_data.StoneCoordinates attribute)
(dc4client.send_data.TeamModel attribute)
(dc4client.send_data.TournamentModel attribute)
module
dc4client
dc4client.dc_client
dc4client.match_maker_client
dc4client.receive_data
dc4client.send_data
N
next_shot_team (dc4client.receive_data.StateSchema attribute)
P
physical_simulator_id (dc4client.receive_data.MatchDataSchema attribute)
(dc4client.receive_data.PhysicalSimulatorSchema attribute)
PhysicalSimulatorModel (class in dc4client.send_data)
PhysicalSimulatorSchema (class in dc4client.receive_data)
player1 (dc4client.send_data.MixedDoublesTeamModel attribute)
(dc4client.send_data.TeamModel attribute)
player2 (dc4client.send_data.MixedDoublesTeamModel attribute)
(dc4client.send_data.TeamModel attribute)
player3 (dc4client.send_data.TeamModel attribute)
player4 (dc4client.send_data.TeamModel attribute)
player_id (dc4client.receive_data.PlayerSchema attribute)
player_name (dc4client.receive_data.PlayerSchema attribute)
(dc4client.send_data.PlayerModel attribute)
PlayerModel (class in dc4client.send_data)
PlayerSchema (class in dc4client.receive_data)
positioned_stones_pattern (dc4client.receive_data.MixedDoublesSettingsSchema attribute)
(dc4client.send_data.ClientDataModel attribute)
PositionedStonesModel (class in dc4client.send_data)
power_play_end (dc4client.receive_data.MixedDoublesSettingsSchema attribute)
PowerPlayEndSchema (class in dc4client.receive_data)
pp_left (dc4client.send_data.PositionedStonesModel attribute)
pp_right (dc4client.send_data.PositionedStonesModel attribute)
R
receive_state_data() (dc4client.dc_client.DCClient method)
S
save_log_file() (dc4client.dc_client.DCClient method)
score (dc4client.receive_data.MatchDataSchema attribute)
(dc4client.receive_data.StateSchema attribute)
score_id (dc4client.receive_data.MatchDataSchema attribute)
ScoreModel (class in dc4client.send_data)
ScoreSchema (class in dc4client.receive_data)
second_team_extra_end_remaining_time (dc4client.receive_data.StateSchema attribute)
second_team_id (dc4client.receive_data.MatchDataSchema attribute)
second_team_remaining_time (dc4client.receive_data.StateSchema attribute)
second_team_score (dc4client.send_data.ScoreModel attribute)
send_positioned_stones_info() (dc4client.dc_client.DCClient method)
send_shot_info() (dc4client.dc_client.DCClient method)
send_shot_info_dc3() (dc4client.dc_client.DCClient method)
send_team_info() (dc4client.dc_client.DCClient method)
set_server_address() (dc4client.dc_client.DCClient method)
shot_angle (dc4client.receive_data.ShotInfoSchema attribute)
(dc4client.send_data.ShotInfoModel attribute)
shot_dispersion_rate (dc4client.receive_data.PlayerSchema attribute)
shot_std_dev (dc4client.send_data.PlayerModel attribute)
ShotInfoModel (class in dc4client.send_data)
ShotInfoSchema (class in dc4client.receive_data)
simulator (dc4client.receive_data.MatchDataSchema attribute)
(dc4client.send_data.ClientDataModel attribute)
simulator_name (dc4client.receive_data.PhysicalSimulatorSchema attribute)
(dc4client.send_data.PhysicalSimulatorModel attribute)
standard (dc4client.send_data.GameMode attribute)
standard_end_count (dc4client.receive_data.MatchDataSchema attribute)
(dc4client.send_data.ClientDataModel attribute)
(dc4client.send_data.MatchModel attribute)
started_at (dc4client.receive_data.MatchDataSchema attribute)
StateModel (class in dc4client.send_data)
StateSchema (class in dc4client.receive_data)
stone_coordinate (dc4client.receive_data.StateSchema attribute)
stone_data (dc4client.send_data.StoneCoordinates attribute)
StoneCoordinates (class in dc4client.send_data)
StoneCoordinateSchema (class in dc4client.receive_data)
T
team0 (dc4client.receive_data.PowerPlayEndSchema attribute)
(dc4client.receive_data.ScoreSchema attribute)
(dc4client.send_data.MatchNameModel attribute)
team1 (dc4client.receive_data.PowerPlayEndSchema attribute)
(dc4client.receive_data.ScoreSchema attribute)
(dc4client.send_data.MatchNameModel attribute)
team_name (dc4client.send_data.MixedDoublesTeamModel attribute)
(dc4client.send_data.TeamModel attribute)
team_shot_number (dc4client.receive_data.StateSchema attribute)
(dc4client.send_data.StateModel attribute)
TeamModel (class in dc4client.send_data)
time_limit (dc4client.receive_data.MatchDataSchema attribute)
(dc4client.send_data.ClientDataModel attribute)
(dc4client.send_data.MatchModel attribute)
total_shot_number (dc4client.receive_data.StateSchema attribute)
(dc4client.send_data.StateModel attribute)
tournament (dc4client.receive_data.MatchDataSchema attribute)
(dc4client.send_data.ClientDataModel attribute)
tournament_id (dc4client.receive_data.MatchDataSchema attribute)
(dc4client.receive_data.TournamentSchema attribute)
tournament_name (dc4client.receive_data.TournamentSchema attribute)
(dc4client.send_data.TournamentModel attribute)
TournamentModel (class in dc4client.send_data)
TournamentSchema (class in dc4client.receive_data)
trajectory_data (dc4client.receive_data.TrajectorySchema attribute)
trajectory_id (dc4client.receive_data.TrajectorySchema attribute)
TrajectorySchema (class in dc4client.receive_data)
translational_velocity (dc4client.receive_data.ShotInfoSchema attribute)
(dc4client.send_data.ShotInfoModel attribute)
U
use_default_config (dc4client.send_data.MixedDoublesTeamModel attribute)
(dc4client.send_data.TeamModel attribute)
W
winner_team (dc4client.receive_data.StateSchema attribute)
X
x (dc4client.receive_data.CoordinateDataSchema attribute)
Y
y (dc4client.receive_data.CoordinateDataSchema attribute)